calculateBaseDamageToElite

public static double calculateBaseDamageToElite(int mobLevel)

Calculates the base damage a player should deal per sword hit to a normalized elite mob (healthMultiplier=1.0) at the given mob level.

baseDamage = calculateMobHealth(mobLevel, 0) / TARGET_HITS_TO_KILL_MOB

This ensures that at matched combat, a standard mob always takes exactly TARGET_HITS_TO_KILL_MOB sword hits to kill, at ALL levels.

Return

The base damage per sword hit

Parameters

mobLevel

The elite mob's level