calculateBaseDamageToElite
Calculates the base damage a player should deal per sword hit to a normalized elite mob (healthMultiplier=1.0) at the given mob level.
baseDamage = calculateMobHealth(mobLevel, 0) / TARGET_HITS_TO_KILL_MOB
This ensures that at matched combat, a standard mob always takes exactly TARGET_HITS_TO_KILL_MOB sword hits to kill, at ALL levels.
Return
The base damage per sword hit
Parameters
mobLevel
The elite mob's level