Package-level declarations
Types
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Centralized, read-only defense reader for any ItemStack (elite or vanilla).
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Tracks the counterfactual damage of a hit without its active class-ability multipliers.
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Owns one-shot overrides for programmatic damage calls.
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Tracks the breakdown of damage components for debugging and testing purposes.
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EM attribution for explicitly authored secondary damage; the caller owns native application.
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Owns the live, playtested EliteMobs combat curve: exponential elite health plus the offensive and defensive skill adjustments used by the damage pipelines.
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Optional compatibility tweak for natural elite combat numbers.
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Tracks each player's last melee-hit tick so the combat pipeline can derive melee attack charge from the real-time gap between primary swings.
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Centralizes combat-relevant potion math so incoming and outgoing damage stay symmetric.
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Resolves the reward level for a player killing an elite.
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Centralized, read-only weapon offense calculator for the player→elite damage formula.