calculateOffensiveSkillAdjustment

public static double calculateOffensiveSkillAdjustment(int weaponSkillLevel, int mobLevel)

Calculates the offensive skill adjustment multiplier.

skillAdjustment = 2^((weaponSkillLevel - mobLevel) / OFFENSIVE_SKILL_SCALING_RATE)

When skill level matches mob level, returns 1.0 (baseline). When skill level is higher, returns >1.0 (bonus damage). When skill level is lower, returns <1.0 (reduced damage).

Return

The skill adjustment multiplier

Parameters

weaponSkillLevel

The player's weapon skill level

mobLevel

The elite mob's level