CustomItem
Constructors
Link copied to clipboard
Generates a CustomItem object.
public void CustomItem(CustomItemsConfigFields customItemsConfigFields, ItemConstructionContext construction)
Properties
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
public double dropWeight
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
public Item dropPlayerLootExact(Player player, int level, Location location, EliteEntity eliteEntity)
Link copied to clipboard
public ItemStack generateDefaultsItemStack(Player player, boolean showItemWorth, EliteEntity eliteEntity)
public ItemStack generateDefaultsItemStack(Player player, boolean showItemWorth, EliteEntity eliteEntity, boolean bypass)
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Initializes all config items on startup.
Link copied to clipboard
Missing optional FMM content is unavailable, not an invalid loot reference.
Link copied to clipboard
Link copied to clipboard
Regenerates all cached ItemStacks used for menus and displays.
Link copied to clipboard
Invalidates the active rebuild, waits for any currently constructed item to finish, and cancels both the worker and a queued main-thread cache swap.