SkinTier

public enum SkinTier

Available skin tiers. Each tier corresponds to a set of resource pack assets.

To add a new tier:

  1. Add enum value with the tier's ID string (used in resource pack paths)
  2. Register the threshold in the static block above

Entries

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No custom skin applied (below minimum level threshold)

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Properties

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public final String id

Functions

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public String getId()
Gets the ID string used in resource pack paths.
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public boolean hasCustomAssets()
Checks if this tier has custom assets.
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public static EliteItemSkins.SkinTier valueOf(String name)

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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public static Array<EliteItemSkins.SkinTier> values()

Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.