applyAttributeScaling

public static void applyAttributeScaling(ItemStack itemStack, int level)

Applies attribute scaling to an item based on its level. Weapons get damage and attack speed bonuses. Armor gets armor, toughness, and knockback resistance bonuses. Note: Requires MC 1.21.2+ due to attribute naming changes (ARMOR vs GENERIC_ARMOR).

Parameters

itemStack

The item to apply attributes to

level

The item level (determines scaling)