PatrolEditor

public final class PatrolEditor implements Listener

Live, player-scoped patrol authoring. Runtime patrols remain owned by PatrolService.

Functions

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public static void add(Player player)
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public static void cancel(Player player)
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public void changeWorld(PlayerChangedWorldEvent event)
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public void die(PlayerDeathEvent event)
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public static void edit(Player player)
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public static void initialize()
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public static boolean isEditing(NPCEntity npc)
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public static void mode(Player player, String rawMode)
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public void protectPuppet(EntityDamageEvent event)
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public void quit(PlayerQuitEvent event)
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public static void remove(Player player)
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public static void save(Player player)
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public static void shutdown()
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public static void status(Player player)
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public static void undo(Player player)