ElitePlayerInventory

Constructors

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public void ElitePlayerInventory(Player player)
Object of the player's inventory for EliteMobs.

Types

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public class ElitePlayerInventoryEvents implements Listener

Properties

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public final PlayerItem boots
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public final PlayerItem chestplate
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public final PlayerItem helmet
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public final PlayerItem leggings
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public final PlayerItem mainhand
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public final PlayerItem offhand
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public static HashMap<UUID, ElitePlayerInventory> playerInventories

Functions

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public void addTags(List<String> string)
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public double baseDamage()
Outputs the base damage of the player given the current gear.
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public ArrayList<ElitePotionEffect> getContinuousPotionEffects(boolean update)
Returns a list of all continuous potion effects in armor/weapons, may contain duplicate effects.
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public double getCritChance(boolean update)
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public double getEliteBlastProtection(boolean update)
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public double getEliteDamage(boolean update)
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public double getEliteDefense(boolean update)
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public double getEliteEnchantmentDamage(boolean update)
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public double getEliteProjectileProtection(boolean update)
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public int getFullPlayerTier(boolean update)
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public static Array<ItemStack> getHeldAndEquippedItems(PlayerInventory inventory)
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public double getHunterChance(boolean update)
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public double getLoudStrikesBonusMultiplier(boolean update)
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public int getNaturalMobSpawnLevel(boolean update)
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public ArrayList<ElitePotionEffect> getOnHitPotionEffects(boolean update)
Returns a list of all on hit potion effects in armor/weapons, may contain duplicates.
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public static ElitePlayerInventory getPlayer(Player player)
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public HashSet<String> getTags()
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public int getWeaponLevel(boolean update)
Tier of the weapon in the main hand.
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public boolean hasTag(String string)
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public static void initialize()
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public void removeTags(List<String> string)
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public static void shutdown()