MinorPower
Created by MagmaGuy on 05/11/2016.
Inherited properties
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public int globalCooldownTime
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public int powerCooldownTime
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Inherited functions
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This is overwritten by certain classes to apply powers to a living entity upon activation
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Releases runtime work owned by this power when an actor drops or replaces the power.
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protected static boolean eventIsValid(EliteMobDamagedByPlayerEvent event, ElitePower elitePower, boolean ignoreGlobalCooldown)
Validates a player hit for a power that may opt out of the cooldown system entirely.
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Since the Lua migration every power is either a LuaElitePower or an EliteScript, so the Java class of a power says nothing about whether it is a minor or a major power.
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