FakeProjectile

public class FakeProjectile

Represents a fake visual projectile with physics simulation.

Constructors

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public void ProjectileDamage.FakeProjectile(Location spawnLocation, ItemStack itemStack, Vector velocity)

Properties

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public Location location

Functions

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public void displayToNearbyPlayers(double radius)
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public Location getLocation()
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public List<LivingEntity> getNearbyLivingEntities(double radius)
Gets nearby living entities for collision detection.
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public boolean isOnGround()
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public boolean isRemoved()
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public void remove()
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public void setGravity(boolean gravity)
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public void tick()