ProjectileDamage

public class ProjectileDamage

Handles visual projectile damage for boss powers like GoldShotgun and GoldExplosion. Uses packet-based FakeItem entities that cannot be picked up by hoppers or players.

Constructors

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public void ProjectileDamage()

Types

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public class FakeProjectile
Represents a fake visual projectile with physics simulation.
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public final class GoldNuggetBurst
Viewer candidates belong to one Lua context and one native tick.
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public final class ViewerEvents implements Listener

Functions

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public static ProjectileDamage.FakeProjectile createGoldNuggetProjectile(Location location, Vector velocity)
Creates a gold nugget projectile at the specified location with the given velocity.
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public static void doGoldNuggetDamage(List<ProjectileDamage.FakeProjectile> projectiles, EliteEntity eliteEntity)
Handles damage dealing for fake gold nugget projectiles.