QuestInventoryMenu

public class QuestInventoryMenu

Types

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public class QuestInventoryMenuEvents implements Listener

Functions

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public static void fillItemSlotLists(Inventory inventory, List<Integer> entries, TextComponent title, List<TextComponent> textComponents, Material material)
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public static void generateInventoryQuestDirectory(List<? extends Quest> quests, Player player, NPCEntity npcEntity)
public static void generateInventoryQuestDirectory(List<? extends Quest> quests, Player player, NPCEntity npcEntity, boolean returnToPlayerStatus)
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public static void generateInventoryQuestEntries(List<? extends Quest> quests, Player player, NPCEntity npcEntity)
public static void generateInventoryQuestEntries(List<? extends Quest> quests, Player player, NPCEntity npcEntity, boolean returnToPlayerStatus)
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public static void generateInventoryQuestEntry(Quest quest, Player player, NPCEntity npcEntity)
public static void generateInventoryQuestEntry(Quest quest, Player player, NPCEntity npcEntity, boolean returnToPlayerStatus)
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public static List<ItemStack> generateItemStackEntry(TextComponent title, List<TextComponent> textComponents, Material material)
public static List<ItemStack> generateItemStackEntry(TextComponent title, TextComponent textComponent, Material material)
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public static List<ItemStack> generateParsedItemStackEntry(String title, List<String> rawLore, Material material)
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public static boolean isQuestInventory(Inventory inventory)
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public static void shutdown()