ConditionalSkill
Interface for CONDITIONAL-type skills that activate when specific conditions are met.
Conditional skills check for certain game states before applying their effects (e.g., target HP below 30%, player stationary, 1v1 combat situation).
Inheritors
Functions
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Checks if the skill's condition is currently met.
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Gets the bonus value when the condition is met.
Player-aware variant for skills whose payout depends on the player's state and not just the skill level.
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Optional side-effect hook invoked exactly once when the condition succeeds for a hit.