CooldownSkill
Interface for COOLDOWN-type skills that have internal cooldowns.
Cooldown skills can trigger their effect but must wait for a cooldown period before they can trigger again (e.g., survive fatal damage once per minute).
Inheritors
Functions
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Manually ends the cooldown for a player.
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Gets the cooldown duration in seconds.
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Gets the remaining cooldown time for a player.
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Checks if a player is currently on cooldown for this skill.
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Called when the cooldown skill activates.
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Whether this hit belongs to an activation that already fired, such as another target of the same fireball.
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Starts the cooldown for a player.
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Whether generic player-to-elite hit handling should trigger this cooldown skill.
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Attempts to activate the skill, reporting whether it actually fired.