Package-level declarations

Types

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public class BarrageSkill extends SkillBonus implements StackingSkill
Barrage (STACKING) - Consecutive hits increase damage.
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public class DeadEyeSkill extends SkillBonus implements CooldownSkill
Dead Eye (COOLDOWN) - Massive damage on critical shots.
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public class FrostbiteSkill extends SkillBonus implements ProcSkill
Frostbite (PROC) - Chance to slow and weaken enemies on hit.
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public class HuntersMarkSkill extends SkillBonus implements ProcSkill, TargetDebuffBonus
Hunter's Mark (PROC) - Mark enemies to take bonus damage.
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public class MultishotSkill extends SkillBonus implements ProcSkill
Multishot (PROC) - Chance to fire additional arrows on hit.
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public class OverdrawSkill extends SkillBonus implements ConditionalSkill
Overdraw (CONDITIONAL) - Bonus damage for holding bow longer.
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public class PackHunterSkill extends SkillBonus implements ConditionalSkill
Pack Hunter (CONDITIONAL) - Bonus damage when allies are nearby.
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public class RangersFocusSkill extends SkillBonus implements StackingSkill
Ranger's Focus (STACKING) - Focus on a single target for increasing damage.
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public class RicochetSkill extends SkillBonus implements ProcSkill
Ricochet (PROC) - Arrows bounce to nearby enemies.
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public class WindRunnerSkill extends SkillBonus
Wind Runner (PASSIVE) - Gain speed boost on successful hits.