Package-level declarations

Types

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public class ArrowRainSkill extends SkillBonus implements CooldownSkill
Arrow Rain (COOLDOWN) - Rain arrows on target location.
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public class ExplosiveTipSkill extends SkillBonus implements ProcSkill
Explosive Tip (PROC) - Chance for bolts to explode on impact.
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public class FirstBloodSkill extends SkillBonus implements ConditionalSkill
First Blood (CONDITIONAL) - Massive bonus damage on first hit.
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public class HeavyBoltsSkill extends SkillBonus
Heavy Bolts (PASSIVE) - Bolts deal bonus damage and apply knockback.
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public class HuntersPreySkill extends SkillBonus implements ConditionalSkill
Hunter's Prey (CONDITIONAL) - Bonus damage to low health targets.
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public class QuickReloadSkill extends SkillBonus
Quick Reload (PASSIVE) - Hitting enemies grants a brief movement speed boost.
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public class SteadyAimSkill extends SkillBonus implements ConditionalSkill
Steady Aim (CONDITIONAL) - Bonus damage when standing still.
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public class SuppressingFireSkill extends SkillBonus implements ProcSkill
Suppressing Fire (PROC) - Chance to weaken and slow enemies.