Package-level declarations

Types

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public class DeathMarkSkill extends SkillBonus implements ProcSkill, TargetDebuffBonus
Death Mark (PROC) - Attacks have a chance to mark enemies for death.
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public class DeathsEmbraceSkill extends SkillBonus implements CooldownSkill
Death's Embrace (COOLDOWN) - Cheat death once per cooldown.
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public class GrimReachSkill extends SkillBonus
Grim Reach (PASSIVE) - Passive damage bonus simulating extended reach.
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public class HarvesterSkill extends SkillBonus
Harvester (PASSIVE) - Passive damage and Elite Coin bonus.
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public class ReapersHarvestSkill extends SkillBonus implements ConditionalSkill
Reaper's Harvest (CONDITIONAL) - Massive damage bonus against low health enemies.
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public class ReapWhatYouSowSkill extends SkillBonus implements ConditionalSkill
Reap What You Sow (CONDITIONAL) - Risk/reward skill that grants bonus damage at low health.
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public class ScytheSweepSkill extends SkillBonus implements ProcSkill
Scythe Sweep (PROC) - Attacks have a chance to sweep hit nearby enemies.
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public class SoulDrainSkill extends SkillBonus implements ProcSkill
Soul Drain (PROC) - Attacks have a chance to drain health from the target.
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public class SoulSiphonSkill extends SkillBonus implements StackingSkill
Soul Siphon (STACKING) - Gain stacking damage bonus on kills.
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public class SpectralScytheSkill extends SkillBonus implements CooldownSkill
Spectral Scythe (COOLDOWN) - Launch a spectral projectile that damages enemies in its path.