getJudgmentDamageBonus

public double getJudgmentDamageBonus(int skillLevel)

Power budget: the trigger rate for a mark is the mark's uptime, not the proc chance. The old 1.75x number was priced as if only 26.7% of hits landed on a judged target. A 10 second mark refreshed by a 27% proc at mace attack speed (0.6 swings/sec, ~6 rolls per mark window) is up 1 - 0.73^6 = 85% of the time in a sustained fight, so the level 50 bonus is +24% (E = 0.85 * 0.24 = 0.20). Hardcoded rather than read from config so every server runs the same numbers while the rebalance is being validated.