Package-level declarations

Types

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public class FirstStrikeSkill extends SkillBonus implements ConditionalSkill
First Strike (CONDITIONAL) - Bonus damage against full-health enemies.
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public class ImpalerSkill extends SkillBonus implements CooldownSkill
Impaler (COOLDOWN) - Pin an enemy in place, dealing massive damage.
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public class ImpalingStrikeSkill extends SkillBonus implements ProcSkill
Impaling Strike (PROC) - Chance to cause bleed damage over time.
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public class LegionsDisciplineSkill extends SkillBonus implements StackingSkill
Legion's Discipline (STACKING) - Maintaining an aggressive combat pace builds damage; letting more than 2.5 seconds pass without landing a hit breaks the rhythm.
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public class LongReachSkill extends SkillBonus
Long Reach (PASSIVE) - Increased attack range with spears.
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public class PhalanxSkill extends SkillBonus
Phalanx (PASSIVE) - Reduced damage from frontal attacks.
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public class PolearmMasterySkill extends SkillBonus
Polearm Mastery (PASSIVE) - Significant attack speed and damage increase.
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public class PrecisionThrustSkill extends SkillBonus implements ProcSkill
Precision Thrust (PROC) - Chance to deal critical damage.
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public class VanguardSkill extends SkillBonus implements CooldownSkill
Vanguard (COOLDOWN) - Charge forward, damaging enemies in path.
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public class VortexThrustSkill extends SkillBonus implements CooldownSkill
Vortex Thrust (COOLDOWN) - Pull nearby enemies toward the target you hit, grouping them up.