Package-level declarations

Types

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Battlemage's Guard (PASSIVE) - Take less damage from enemies close to you while holding a staff.
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public class ConcussiveBlastSkill extends MagicWeaponSkill implements ProcSkill
Concussive Blast (PROC) - Fireball hits can fling targets away and slow them.
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public class ImmolateSkill extends MagicWeaponSkill implements ConditionalSkill
Immolate (CONDITIONAL) - Fireballs deal bonus damage to badly wounded enemies.
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public class PhoenixMantleSkill extends MagicWeaponSkill implements CooldownSkill
Phoenix Mantle (COOLDOWN) - Survive a fatal blow and burst into flame, once per cooldown.
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public class RepelSkill extends MagicWeaponSkill implements ProcSkill
Repel (PROC) - Staff strikes can knock an enemy well back and slow it.
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public class ScorchedEarthSkill extends MagicWeaponSkill implements ProcSkill
Scorched Earth (PROC) - Fireballs can leave the ground burning under the target.
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public class SmolderSkill extends MagicWeaponSkill implements ProcSkill
Smolder (PROC) - Fireball hits can leave the target burning for part of the hit.
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public class StokeTheFlamesSkill extends MagicWeaponSkill implements StackingSkill
Stoke the Flames (STACKING) - Each fireball that hits builds heat for the next ones.
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public class SunfallSkill extends MagicWeaponSkill implements CooldownSkill
Sunfall (COOLDOWN) - Every 20 seconds, your next fireball lands with triple force.
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public class WildfireSkill extends MagicWeaponSkill implements ConditionalSkill
Wildfire (CONDITIONAL) - Fireballs hit harder the more enemies crowd around the target.