Package-level declarations

Types

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public class DepthChargeSkill extends SkillBonus implements ConditionalSkill
Depth Charge (CONDITIONAL) - When target is in water, creates an explosion that damages nearby aquatic enemies.
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public class ImpaleSkill extends SkillBonus implements ProcSkill
Impale (PROC) - Trident attacks have a chance to deal massive bonus damage.
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public class LeviathanWrathSkill extends SkillBonus implements CooldownSkill
Leviathan's Wrath (COOLDOWN) - Massive AOE water attack with lightning strikes.
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public class PoseidonsFavorSkill extends SkillBonus
Poseidon's Favor (PASSIVE) - On hit, grants water breathing, dolphin's grace, and conduit power.
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public class ReturningHasteSkill extends SkillBonus implements StackingSkill
Returning Haste (STACKING) - Build stacks with consecutive trident throws.
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public class RiptideMasterySkill extends SkillBonus implements ConditionalSkill
Riptide Mastery (CONDITIONAL) - Bonus damage when in water or rain.
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public class SnareSkill extends SkillBonus implements ProcSkill
Snare (PROC) - Trident attacks have a chance to heavily slow and ground targets.
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public class StormCallerSkill extends SkillBonus implements ProcSkill
Storm Caller (PROC) - Trident attacks have a chance to strike lightning at the target.
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public class TidalSurgeSkill extends SkillBonus implements CooldownSkill
Tidal Surge (COOLDOWN) - Creates a water surge that knocks back and damages nearby enemies.
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public class UndertowSkill extends SkillBonus implements ProcSkill
Undertow (PROC) - Trident attacks have a chance to pull targets toward the player.