Package-level declarations

Types

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public class ArcaneWardSkill extends MagicWeaponSkill
Arcane Ward (PASSIVE) - Take less damage from projectiles while holding a wand.
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public class ArcingBoltSkill extends MagicWeaponSkill implements ProcSkill
Arcing Bolt (PROC) - Missiles can arc to another nearby enemy.
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public class ChillingBoltSkill extends MagicWeaponSkill implements ProcSkill
Chilling Bolt (PROC) - Missiles can chill the target, slowing it.
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public class DuelistsFocusSkill extends MagicWeaponSkill implements ConditionalSkill
Duelist's Focus (CONDITIONAL) - Missiles hit harder while you face your target alone.
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public class EchoBoltSkill extends MagicWeaponSkill implements ProcSkill
Echo Bolt (PROC) - Missiles can echo, striking the target again half a second later.
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Hex Brand (PROC) - Missiles can brand the target; branded targets take more of your damage.
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public class SpellMirrorSkill extends MagicWeaponSkill implements CooldownSkill
Spell Mirror (COOLDOWN) - Every 15 seconds, negate the next hit and answer it in kind.
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public class SpellweaveSkill extends MagicWeaponSkill implements StackingSkill
Spellweave (STACKING) - Consecutive missiles on the same target weave stronger spells.
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public class StarfallVolleySkill extends MagicWeaponSkill implements CooldownSkill
Starfall Volley (COOLDOWN) - Every 20 seconds, a missile hit calls down a volley of extra bolts.
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public class UnravelSkill extends MagicWeaponSkill implements ProcSkill, TargetDebuffBonus
Unravel (PROC) - Missiles can unravel the target's defenses for everyone.