TestStrategy

public enum TestStrategy

Defines how the test system should verify this skill works correctly.

  • PROC_COUNT - Default. Checks if incrementProcCount was called during combat simulation.
  • ATTRIBUTE_CHECK - For passive utility skills (speed, knockback resist, reach). Verifies player attributes changed instead of checking proc counts.
  • CONDITION_SETUP - For conditional skills that need special test state (draw time, standing still). The test system sets up the required conditions before testing.

Entries

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Functions

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public static SkillBonus.TestStrategy valueOf(String name)

Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

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public static Array<SkillBonus.TestStrategy> values()

Returns an array containing the constants of this enum type, in the order they're declared. This method may be used to iterate over the constants.