ArmorSkillHealthBonus

Applies bonus max health to players based on their Armor skill level. Players receive +1 heart (2 HP) per Armor skill level.

Functions

Link copied to clipboard
public static void applyHealthBonus(Player player)
Applies the armor skill health bonus to a player.
Link copied to clipboard
public static double getBonusHealth(Player player)
Gets the current bonus health from armor skill for a player.
Link copied to clipboard
public static int getBonusHearts(Player player)
Link copied to clipboard
public static double getConfiguredMaxHealthForArmorLevel(int armorLevel)
Gets the max health value used by armor skill progression for combat calculations.
Link copied to clipboard
public static double getConfiguredMaxHealthForPlayer(Player player, int armorLevel)
Gets the max health value used by combat calculations for this player.
Link copied to clipboard
public static void removeHealthBonus(Player player)
Removes the armor skill health bonus from a player.
Link copied to clipboard
public static void resetPlayerHealthDisplay(Player player)
Clears the client-side health scaling applied by EliteMobs, if EliteMobs applied it.
Link copied to clipboard
public static void updateHealthBonus(Player player)
Updates the health bonus for a player.