Package-level declarations

Types

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Applies bonus max health to players based on their Armor skill level.
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Calculates a player's combat level.
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public class CombatLevelDisplay implements Listener
Manages combat level text displays above players using packet-based FakeText.
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public final class HealthDisplayCoordinator
Coordinates EliteMobs features that intentionally render a fixed ten-heart health HUD.
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public final class HealthPercentagePreserver
Runs a max-health mutation without changing the player's health percentage.
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public final class PlayerIdentityLabelRenderer
Pure text seam for the single packet-backed identity label above a player.
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Handles migration from the old guild/prestige system to the new skill system.
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public enum SkillType
Represents the different skill types that players can level up independently.
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public class SkillXPBar implements Listener
Manages animated XP progress boss bars for skills.
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public class SkillXPCalculator
Utility class for calculating skill XP values.
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public class SkillXPHandler implements Listener
Handles skill XP awards when elite mobs are killed.
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public final class WeaponIdentity extends Record
Stable gameplay identity for a weapon, independent of the material used to render it.
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public final class WeaponIdentityResolver
Canonical item-to-weapon boundary.
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public interface WeaponResolution
Explicit resolution result; malformed or unknown explicit identities never fall back to material.