Package-level declarations
Types
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Applies bonus max health to players based on their Armor skill level.
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Calculates a player's combat level.
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Manages combat level text displays above players using packet-based FakeText.
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Coordinates EliteMobs features that intentionally render a fixed ten-heart health HUD.
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Runs a max-health mutation without changing the player's health percentage.
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Pure text seam for the single packet-backed identity label above a player.
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Handles migration from the old guild/prestige system to the new skill system.
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Manages animated XP progress boss bars for skills.
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Utility class for calculating skill XP values.
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Handles skill XP awards when elite mobs are killed.
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Stable gameplay identity for a weapon, independent of the material used to render it.
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Canonical item-to-weapon boundary.
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Explicit resolution result; malformed or unknown explicit identities never fall back to material.