SkillXPCalculator

public class SkillXPCalculator

Utility class for calculating skill XP values.

XP Progression System: - Quadratic mob XP rewards higher-level mobs proportionally - Cubic level requirements create linear kills-per-level scaling - Boss multipliers reward players for fighting tougher enemies - Soft cap beyond level 100 makes progression exponentially harder

Functions

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public static long applySkillMultiplier(SkillType skillType, long baseXP)
Applies a skill type's XP multiplier to the base mob XP.
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public static long calculateArmorXP(long baseXP)
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public static double calculateBossXPMultiplier(double healthMultiplier, double damageMultiplier)
Calculates the XP multiplier for a boss based on its health and damage multipliers.
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public static long calculateMobXP(int mobLevel)
Calculates the XP earned from killing a mob of a given level.
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public static long killsToNextLevel(int currentLevel, int mobLevel)
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public static int levelFromTotalXP(long totalXP)
Determines the current level based on total accumulated XP.
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public static double levelProgress(long totalXP)
Calculates the percentage progress toward the next level (0.0 to 1.0).
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public static long totalXPForLevel(int targetLevel)
Calculates the total cumulative XP required to reach a target level from level 1.
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public static long xpProgressInCurrentLevel(long totalXP)
Calculates the XP progress within the current level.
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public static long xpToNextLevel(int currentLevel)
Calculates the XP required to advance from a given level to the next level.