CustomModelMEG

public class CustomModelMEG implements CustomModelInterface

Constructors

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public void CustomModelMEG(LivingEntity livingEntity, String modelName, String nametagName)

Functions

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public void addPassenger(CustomBossEntity passenger)
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public static CustomModelMEG generateCustomModel(LivingEntity livingEntity, String modelName, String nametagName)
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public Location getNametagBoneLocation()
Gets the location of the first nametag bone if one exists.
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public boolean hasNametagBone()
Whether this model is capable of rendering a nametag at all.
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public boolean isSuccess()
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public void melee()
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public static boolean modelExists(String modelName)
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public void playAnimationByName(String string)
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public static void reloadModels()
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public void setName(String nametagName, boolean visible)
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public void setNameVisible(boolean visible)
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public void setSyncMovement(boolean syncMovement)
Sets whether the model should sync movement with the base entity.
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public void shoot()
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public void switchPhase()