CustomModel
Functions
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public static CustomModel generateCustomModel(LivingEntity livingEntity, String modelName, String nametagName)
public static CustomModel generateCustomModel(LivingEntity livingEntity, String modelName, String nametagName, ModeledEntityLeftClickCallback leftClickCallback, ModeledEntityRightClickCallback rightClickCallback)
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Gets the location of the first nametag bone if one exists.
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Whether this model is capable of rendering a nametag at all.
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Runs an EliteMobs-owned projectile damage event without letting FMM cancel and redirect it back through its OBB collision path.
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Lets the model own body/head facing; null releases the previous target.
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Returns true only when this model provider takes ownership of the entire NPC nameplate.
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Sets whether the model should sync movement with the base entity.
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