openFlightPoint
public void openFlightPoint(Player player, Supplier<Location> anchor, String networkId, String node, String destination)
Opens a flight point's menu, or flies straight to its fixed destination.
public void openFlightPoint(Player player, Supplier<Location> anchor, String networkId, String node, String destination, Location departureAnchor, double departureRadius)
As above, but the flight's countdown, direct or chosen from the menu, only cancels once the player leaves the departure zone, so a player settling into or nudged inside a portal keeps their seat. Without a zone, any movement cancels.