TransportModule
Follows authored curves with configured mounts. Map makers own path clearance.
Functions
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Refuses only the rider's own sneak dismount mid-flight.
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public void openFlightPoint(Player player, Supplier<Location> anchor, String networkId, String node, String destination)
Opens a flight point's menu, or flies straight to its fixed destination.
public void openFlightPoint(Player player, Supplier<Location> anchor, String networkId, String node, String destination, Location departureAnchor, double departureRadius)
As above, but the flight's countdown, direct or chosen from the menu, only cancels once the player leaves the departure zone, so a player settling into or nudged inside a portal keeps their seat.
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Teleports fire before their dismount.
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Flies from one network node to a destination, checking the departure and destination permissions.
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A server-thread entry point for authored prop scripts.