BasicDamageTower
Properties
Inherited properties
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protected double armorDamagePercentage
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protected int beamGenerators
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protected double bonusAttackSpeedReductionPercentage
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protected double bonusRange
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protected double criticalStrikeChance
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protected double currencyBonus
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protected double damageDealtAsFireDot
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protected double secondsBetweenAttacks
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protected int upgradeLevel
Inherited functions
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Flat surcharge added on top of a tower's base cost once the session has enough towers.
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