AnimationManager

public class AnimationManager

Constructors

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public void AnimationManager(ModeledEntity modeledEntity, AnimationsBlueprint bp)

Functions

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public boolean hasAnimation(String animationName)
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public boolean play(String name, boolean blendAnimation, boolean loop)
Play either a built-in state (idle, walk, attack, death, spawn) or a data-driven animation by name.
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public void stop()
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public void tick()