MagicAttackResolver
Optional progression adapter for FMM-owned magic attacks.
The resolver calculates the final damage and invokes the supplied one-shot application. It must not damage the target directly. FMM remains the sole input, projectile, collision and damage-application owner.
Functions
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Called once before casting, while the held item is still available for item policy.
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Provider-owned scalar combat facts captured once before a cast commits.
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Plugin-neutral tier classification shared by the engine and integrations.
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Whether the weapon's enchantments and worn item sets shape this cast (missile count and damage, blast radius, ignition).
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Optionally narrows FMM's generic living-target rules for an integrating combat system.
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Optionally ranks eligible living targets for aim assist.