FmmReloadedEvent

public class FmmReloadedEvent extends Event

Fires after FMM finishes its initialization sequence — both on initial server startup and after every /freeminecraftmodels reload. Consumer plugins (e.g. EliteMobs, BetterStructures) that hold long-lived references to DynamicEntity or PropEntity instances need to handle this event by re-creating their custom-model attachments on the surviving underlying entities, otherwise those entities become invisible after a reload — the FMM-side display entities were torn down during onDisable but the consumer's reference is now stale.

Fires on the main server thread.

Constructors

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public void FmmReloadedEvent()

Properties

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public final static HandlerList handlers

Functions

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public static HandlerList getHandlerList()
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public HandlerList getHandlers()

Inherited functions

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public String getEventName()
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public abstract HandlerList getHandlers()
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public final boolean isAsynchronous()