FmmReloadedEvent
Fires after FMM finishes its initialization sequence — both on initial server startup and after every /freeminecraftmodels reload. Consumer plugins (e.g. EliteMobs, BetterStructures) that hold long-lived references to DynamicEntity or PropEntity instances need to handle this event by re-creating their custom-model attachments on the surviving underlying entities, otherwise those entities become invisible after a reload — the FMM-side display entities were torn down during onDisable but the consumer's reference is now stale.
Fires on the main server thread.