setPropBlocks

public void setPropBlocks(List<PropBlocks> propBlocks)

Sets the prop blocks for this entity. Prop blocks are the fake blocks that are shown to players when they are near the entity. These blocks are not actually placed in the world. The recommended use is to replace real blocks with either air or barriers, depending on your needs. Vectors are relative to the entity's spawn location, and will soon be used in configuration files. Locations are the absolute locations of the blocks, only used by the API.

Parameters

propBlocks