calculateBoneRotation

public static Vector3f calculateBoneRotation(Vector3f from, Vector3f to, Vector3f restDir)

Calculates the rotation needed to point from one position to another. Returns Euler angles (in radians) for the rotation.

Return

Vector3f containing rotation in radians (pitch, yaw, roll)

Parameters

from

Starting position

to

Target position

restDir

The rest/default direction of the bone (usually forward, e.g., 0,0,1)