Package-level declarations

Types

Link copied to clipboard
public class Bone
Link copied to clipboard
public class BoneTransforms
Link copied to clipboard
public class IKChain
Runtime instance of an IK chain attached to a skeleton.
Link copied to clipboard
public class IKSolver
Implements the FABRIK (Forward And Backward Reaching Inverse Kinematics) algorithm.
Link copied to clipboard
public final class ModelDensity
Per-world modeled-entity density snapshot, refreshed by the primary-thread viewer-state clock.
Link copied to clipboard
public class MountPointManager
Manages all mount seats for a single modeled entity.
Link copied to clipboard
public class MountSeat
Represents a single seat on a mount-point bone.
Link copied to clipboard
public class OBBHitDetection implements Listener
Handles hit detection for modeled entities using Oriented Bounding Boxes.
Link copied to clipboard
public class OrientedBoundingBox
Represents a bounding box that can be rotated in any direction.
Link copied to clipboard
public class RegisterModelEntity
Link copied to clipboard
public class Skeleton
Link copied to clipboard
public class SkeletonWatchers