Package-level declarations

Types

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public class Bone
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public class BoneTransforms
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public final class FilmicMode
Filmic mode sends every loaded model to every player who has its chunk loaded, skipping the line-of-sight raytrace and maxModelViewDistance in SkeletonWatchers.
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public class IKChain
Runtime instance of an IK chain attached to a skeleton.
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public class IKSolver
Implements the FABRIK (Forward And Backward Reaching Inverse Kinematics) algorithm.
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public final class ModelDensity
Per-world modeled-entity density snapshot, refreshed by the primary-thread viewer-state clock.
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public class MountPointManager
Manages all mount seats for a single modeled entity.
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public class MountSeat
Represents a single seat on a mount-point bone.
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public class OBBHitDetection implements Listener
Handles hit detection for modeled entities using Oriented Bounding Boxes.
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public class OrientedBoundingBox
Represents a bounding box that can be rotated in any direction.
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public class RegisterModelEntity
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public class Skeleton
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public class SkeletonWatchers
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public final class TravelOrientation extends Record
How a model turns with its travel on top of facing its heading.
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public final class TravelTilt
Turns a model's travel into a tilt: each tick it reads where the body is, smooths that into a velocity, works out the lean the TravelOrientation asks for at that speed and direction, and turns the current tilt toward it at a limited rate, easing in at the end.
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public final class TurnInertia
Turns a model's facing toward a target yaw with inertia: an angular velocity that may change by a limited acceleration per tick, up to a speed cap.