Package-level declarations
Types
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Filmic mode sends every loaded model to every player who has its chunk loaded, skipping the line-of-sight raytrace and
maxModelViewDistance in SkeletonWatchers.Link copied to clipboard
Per-world modeled-entity density snapshot, refreshed by the primary-thread viewer-state clock.
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Manages all mount seats for a single modeled entity.
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Handles hit detection for modeled entities using Oriented Bounding Boxes.
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Represents a bounding box that can be rotated in any direction.
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How a model turns with its travel on top of facing its heading.
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Turns a model's travel into a tilt: each tick it reads where the body is, smooths that into a velocity, works out the lean the TravelOrientation asks for at that speed and direction, and turns the current tilt toward it at a limited rate, easing in at the end.
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Turns a model's facing toward a target yaw with inertia: an angular velocity that may change by a limited acceleration per tick, up to a speed cap.