Skeleton
Properties
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public float currentHeadPitch
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public float currentHeadYaw
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Functions
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Fixed light for every display bone, 0 to 15 each; a negative block light drops the override.
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Stores the given color as this skeleton's persistent tint and immediately pushes it to every bone via the leather-armor dye channel.
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Clears IK rotations from all chains.
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Gives the bones the animation pose the model skipped while nobody watched it.
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Gets an IK chain by its controller (null object) name.
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Resolves gaze from an actual bone position, including the model's scale and animation.
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Checks if this skeleton has any IK chains.
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Writes a locator's world position and rotation from the current bone transforms.
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Overrides model gaze.
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Pass -1 to place the bones freely again; the seat is relative to the entity position.
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Solves all IK chains in this skeleton.
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This updates animations.