SkeletonWatchers

public class SkeletonWatchers

Constructors

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public void SkeletonWatchers(Skeleton skeleton)

Functions

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public HashSet<UUID> getViewers()
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public boolean hasObservers()
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public void sendPackets(Bone bone, AbstractPacketBundle abstractPacketBundle)
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public void tickPrimaryThread()
Refreshes all state that touches Bukkit worlds, players, entities, potion effects, or block ray tracing.