SkeletonBlueprint

public class SkeletonBlueprint

Constructors

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public void SkeletonBlueprint(List<ParsedTexture> parsedTextures, List outlinerJSON, HashMap<String, Object> values, HashMap<String, Map<String, Object>> locators, HashMap<String, Map<String, Object>> nullObjects, Map<String, Map<String, Object>> textureReferences, String modelName, String pathName, double resolutionWidth, double resolutionHeight)

Properties

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public final HashMap<String, BoneBlueprint> boneByUuidMap
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public final HashMap<String, BoneBlueprint> boneMap
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public final List<IKChainBlueprint> ikChains
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public final HashMap<String, LocatorBlueprint> locatorMap
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public final List<BoneBlueprint> mainModel
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public String modelName
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public final HashMap<String, NullObjectBlueprint> nullObjectMap

Functions

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public HashMap<String, BoneBlueprint> getBoneByUuidMap()
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public HashMap<String, BoneBlueprint> getBoneMap()
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public IKChainBlueprint getIKChainByControllerName(String controllerName)
Gets an IK chain by its controller's name.
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public HashMap<String, LocatorBlueprint> getLocatorMap()
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public List<BoneBlueprint> getMainModel()
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public String getModelName()
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public HashMap<String, NullObjectBlueprint> getNullObjectMap()