SkeletonBlueprint
Constructors
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public void SkeletonBlueprint(List<ParsedTexture> parsedTextures, List outlinerJSON, HashMap<String, Object> values, HashMap<String, Map<String, Object>> locators, HashMap<String, Map<String, Object>> nullObjects, Map<String, Map<String, Object>> textureReferences, String modelName, String pathName, double resolutionWidth, double resolutionHeight)
Properties
Functions
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Height a body tilt turns the model about, in blocks at scale 1: the middle of its cubes.
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Gets an IK chain by its controller's name.
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Finds a locator by its Blockbench name, ignoring case when no exact match exists.
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Height of the model's lowest cube at rest, in blocks at scale 1, skipping the hitbox and name-tag bones.
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Height of the model's highest cube at rest, in blocks at scale 1 (Blockbench pixels over 16, y 0 at the entity's feet), skipping the hitbox and name-tag bones.
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Width of the model at rest, in blocks at scale 1: twice the furthest any cube corner lies from the model's vertical axis, skipping the hitbox and name-tag bones.
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