SkeletonBlueprint
public void SkeletonBlueprint(List<ParsedTexture> parsedTextures, List outlinerJSON, HashMap<String, Object> values, HashMap<String, Map<String, Object>> locators, HashMap<String, Map<String, Object>> nullObjects, Map<String, Map<String, Object>> textureReferences, String modelName, String pathName, double resolutionWidth, double resolutionHeight)