BoneBlueprint
Constructors
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public void BoneBlueprint(String modelName, BoneBlueprint parent, SkeletonBlueprint skeletonBlueprint)
This is for the empty root bone only
public void BoneBlueprint(List<ParsedTexture> parsedTextures, Map<String, Object> boneJSON, HashMap<String, Object> values, HashMap<String, Map<String, Object>> locators, HashMap<String, Map<String, Object>> nullObjects, Map<String, Map<String, Object>> textureReferences, String modelName, BoneBlueprint parent, SkeletonBlueprint skeletonBlueprint, double resolutionWidth, double resolutionHeight)
This is for the actual values
public void BoneBlueprint(Map<String, Object> boneJSON, String modelName, BoneBlueprint parent, SkeletonBlueprint skeletonBlueprint)
Properties
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public boolean isDisplayModel
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This is a bit of a cursed solution, but there's not that many ways around it.
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Functions
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public void appendFreefloatingCubes(List<ParsedTexture> parsedTextures, List<? extends Object> outlinerJSON, HashMap<String, Object> values, Map<String, Map<String, Object>> textureReferences, String modelName, double resolutionWidth, double resolutionHeight)
Ingests freefloating cubes (cubes declared at the top level of the outliner, not nested inside any group) and attaches them to this bone.
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This is a bit of a cursed solution, but there's not that many ways around it.
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