NullObjectBlueprint
Represents a null object element from a Blockbench model. Null objects are IK controllers that define an IK chain and animate it. They store references to: - ik_source: The root bone of the IK chain (where the chain starts) - ik_target: The end effector bone or locator (where the chain tries to reach) When animated, the null object's position offset from its rest position becomes the IK goal that the chain tries to reach.
Properties
Functions
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Gets the rest position in model space (converted from Blockbench units to game units).
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Checks if this null object has valid IK configuration.
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