TravelOrientation
How a model turns with its travel on top of facing its heading. Walkers stay level, but flying and swimming creatures don't: a jellyfish leads with its bell and dives upside down, a bird pitches into climbs and dives and banks into turns. The tilt grows with speed and eases back upright once the model stops.
Parameters
style
what leads the travel
startSpeed
blocks per second below which the model stays upright
fullSpeed
blocks per second at which it lines up fully with its travel
maxTilt
the most it tilts, in degrees; 180 lets a top-first model turn upside down to dive
turnSpeed
degrees per second its tilt can change
Constructors
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public void TravelOrientation(TravelOrientation.Style style, double startSpeed, double fullSpeed, double maxTilt, double turnSpeed)