BoneTransforms

public class BoneTransforms

Constructors

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public void BoneTransforms(Bone bone, Bone parent)

Properties

Functions

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public void generateDisplay()
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protected EulerAngle getArmorStandEntityRotation()
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protected Location getArmorStandTargetLocation()
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protected EulerAngle getDisplayEntityRotation()
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protected Vector3f getDisplayEntityScale()
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protected Location getDisplayEntityTargetLocation()
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protected Location getMountPointTargetLocation()
Returns the bone's world position derived purely from the global transform matrix, with no armor-stand pivot offset.
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public void markDirty()
Forces this bone to resend its packets on the next tick regardless of whether its transform changed.
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public void sendUpdatePacket(AbstractPacketBundle packetBundle)
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public void transform()
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public void updateGlobalTransform()
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public void updateLocalTransform()