setClickSurface

public void setClickSurface(boolean clickSurface)

When true, clients get an invisible Interaction entity over the model, so players click the model they see instead of the body's own box. It takes the size of the model's hitbox bone, or of the model's own bounds when it has none. Off by default: a box that covers a long or rotated model would also catch clicks in its empty corners. Takes effect within two ticks.