hideFrom

public void hideFrom(Player player)

Hides this model from one player while everyone else keeps seeing it. The bones, nameplate, particles, Bedrock model and click hitbox all disappear for that player, and stay hidden until showTo. The hide belongs to the entity the model is on, so a model rebuilt on the same entity (a prop reloading with its chunk or after /fmm reload, a new model created on the same mob) stays hidden too, until that entity is gone for good. A model without an entity keeps its hides until it is removed. Nothing is saved to disk.