MagicWeaponRuntime
FMM's sole input, projectile, collision and damage owner for built-in magic weapons.
Functions
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Reuses the native application owner without classifying an ordinary enchanted item as a wand.
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Stops new casts; launched projectiles retain their captured definitions and modifiers.
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Adopts the validated item catalog after the existing content-reload boundary.
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Reopens casting only after the rebuilt item and display-model registries are available.
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