ClassTreeContribution
One combat kit contribution: player-facing forms, executable abilities, passive mechanics and its resource economy. The root may have an external starter prerequisite, which the assembled catalog validates across contributions.
Constructors
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public void ClassTreeContribution(String rootId, List<ClassFormDefinition> forms, Map<String, FixedAbilitySpec> abilities, Map<String, PassiveProfile> passives, ClassResourceDefinition resource)