ItemTagger
Properties
Functions
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Clears launch-time weapon identity from a projectile owned by another combat system.
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Gets the damage multiplier stored on a projectile.
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Reads the launch-time velocity magnitude stored on the projectile, or -1 if not tagged (e.g.
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Returns any custom lore stored in an item.
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Returns the level of that enchantment on the item.
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public static HashMap<EnchantmentsConfigFields, Integer> getItemEnchantmentConfigFields(@Nullable() ItemStack itemStack)
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Gets the item value for the selected Elite Item.
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public static ArrayList<ElitePotionEffect> getPotionEffects(ItemMeta itemMeta, NamespacedKey namespacedKey)
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Stores the stable content identity independently from the historical filename-as-key tag.
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Used to register custom lore as a string to the item.
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public static void registerEnchantment(ItemMeta itemMeta, NamespacedKey enchantmentKey, int enchantmentLevel)
For minecraft enchantments
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public static void registerEnchantments(ItemMeta itemMeta, HashMap<Enchantment, Integer> enchantmentMap)
Registers all enchantments as they'd appear when constructing an item in EliteMobs
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Sets a damage multiplier on a projectile, used by skill-spawned arrows (e.g.
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public static void setArrowEnchantmentCombat(Projectile projectile, boolean critical, double loudStrikes)
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Stores the projectile's velocity magnitude at launch time.
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Writes the value into the persistent data container.